The materials apply to every bag. Anything extra for one piece — fabric, lining, a special zip — goes in that piece's own Edit panel, along with its hours. Average time works itself out from the times you've logged, and stands in for any piece you haven't timed yet.
| Creation | Made for | Status | Date | Time | Cost | Sold for | Profit | Return | |
|---|---|---|---|---|---|---|---|---|---|
| Totals | $0 | — | — | — | |||||
| Date | From | What came in it | Cost | Arrived | |
|---|---|---|---|---|---|
| Total spent on supplies | $0 | — | |||
| Name | Bought | Shared | Free | Entries | Owes | Paid | Note |
|---|
Paste any list you like. Put x3 after a name to give them three entries, or just paste the same name three times. Sharing bonuses are already counted when you fill from the raffle.
Everything saves in this browser, on this computer, the moment you hit Save in an Edit panel. Nothing goes anywhere else. Download backup gives you a file with the whole ledger in it — keep one somewhere safe, because clearing your browsing data would otherwise wipe this.
Supplies you buy are stock, not a creation's cost. An order is money out the door the day you place it; it only becomes a cost once you cut into it. So Spent is every order added up, Still in the bin is what you've bought but not used, and Return is measured against cash that has actually left your account.
Time takes it however you type it — 20m, 1h30, 2:15, or just 3. Break even is what a piece has to sell for before you've made a dollar. Flip the switch on and your hours join the cost — a much bigger number, and a different question: not "did this pay for itself" but "did it pay me".